🔗 Geololens on GitHub
🔗 Electrololens on GitHub
Introduction
My first-year Master’s degree in Computer Science at the University of Savoie Mont Blanc involved a project spanning over several months with a client. As part of this project, we were commissioned by Mr Carron, a lecturer and researcher at the IUT, who had himself been tasked by the geologists of the IUT to investigate whether it was feasible to use the Microsoft Hololens 2 augmented reality headset in a professional setting for geometricians.
Geololens
We developed an application called Geololens with the aim of testing the headset’s capabilities. Unfortunately, as the headset was not suited to large-scale applications or outdoor use, we were quickly limited by the features it offered. However, whilst this project was not of any practical use, it enabled us to familiarise ourselves with the headset’s features and limitations, allowing us to apply this knowledge to develop an educational serious game called Electrololens.
Here is a summary video of the project that I put together as part of our final presentation
Electrololens
Following on from what we learned during the Geololens project, we were advised by Mr Carron, our client, and Mr Marty, our supervisor, to try a more enjoyable project utilising the headset’s capabilities to create a demonstration project. We then developed Electrololens, a serious game about electricity management, again using the Microsoft HoloLens 2
Here is a video summarising the project, which I put together as part of our final presentation
Conclusion
This Hololens project allowed me to improve my skills in Unity and to envisage the future of augmented reality, making me eager to see the technology evolve so that I can work on it in the near future.
